|
|
| |
 |
Whiplash Cheats |
 |
 |
Publisher:
Developer:
Platform: XBOX
Genre:
Players:
Release Dates: US: Europe: |
Rating:
|
|
Discuss Whiplash on our Gaming Forums!
Controls:
To move around, use the left thumbstick.
-Jump with A. Double-jump by pushing A twice.
- Swing Redmond around using X. You can do a hard hit with B.
- To use elevators, lifts, or to stuff Redmond into an object, use Y.
Hint: When stuffing Redmond into gears, just pull back on the
thumbstick. You can wiggle it around to move it faster, but this
can be difficult and you'll have to start all over again if you fail.
- Weasel-scurry to move faster or cling to rails with the left trigger.
- When you catch a robomouse, use the left trigger to bend down and let
the mouse go with Y.
- You can latch onto blue orbs (or overhead ziplines) with X. Push the
left trigger back and forth to get Spanx to swing the direction you
want, then let go with X when you are swinging toward your goal.
Hint: When grabbing onto ziplines, you can let go of X. You'll need
your fingers to be free when you hit the end of the line so that you
can jump if needed. Then quickly push X again to latch onto the next orb.
If Spanx is swinging too eratically, let go of the trigger and let him
slowly stop, or push against the direction that he is swinging.
- Start toggles a handy-dandy menu that gives you map, stat, & mission
information.
- The back button shows the map. The map is weird.
- The black button toggles the camera angle. The camera angle is weird.
- The white button will display/undisplay your meters. Meters are good
Combos
A cyborg owl, Lincoln, grants boons every few stages or so, offering
three things: a new combo, a hypersnacks level, and map downloads
Air Smash - While in air, hold B and then release on target
Chain Combo Charge - X, X, X
Charged Smash - Hold B and then release on target
Continuous Sweep - hold down B + L
Glide - A, A (hold down)
Hyper Dash - With Hyper Bunny, push B
Juggle Combo - X, X, X, A
Smash Combo - X, X, X, B
Sweep Combo - B + L
Powerups
Fire - Good for setting enemies on fire, but not that
useful. In one boss battle, you will need it.
Electric - Needed for charging up the blue orbs that aren't
lit up. Shocks some enemies into submission.
Helium - Blows up the bunny (no, not really, but you wish)
with helium so that you can float. Use the right
trigger to slow your descent, or use your tail
as a rudder with X.
Ice - Freeze enemies. If you keep hitting them while
frozen, they will break and disappear (see Glitch
section, though).
Toxic - This is is how you're SUPPOSED to get into
decontamination, but..
Items
Bandages - Look for medkits (same as any game) hanging on the
walls. They're almost guaranteed in most main offices
and in bathrooms. You will find red bandages just
lying around. They don't heal you as much, but they
help.
Hypersnacks - Basically experience. Collect them to level up.
In your menu, the option to distribute exp.
between Redmond & Spanx is checked, but you can
select the option to distribute yourself. Leveling
up Spanx gives you more health and leveling up
Redmond gives you a higher attack.
Keys - Resume the game from the last checkpoint instead of
your saved game. Keys usually aren't used if you
die at a dire point, like jumping on high rotating
platforms (since you'll probably die a lot).
Key Cards - They don't even come into play until later.
Robomice - Bombchus that can't climb. They're cute, though. Use
the left or right trigger and push Y to release one
Enemies
Beaker Scientist - Knock them out before jumping on platforms. The
beakers they throw will knock you down from places.
And tell you to stay in school.
Cafeteria Machine - Scurry up to the top of the rail, glide over to
the machine. Your goal is to break the four goo
containers. Its fairly simple, but you'll probably
fall a lot. Don't get discouraged.
Cafeteria Lady - Scurry up to her, glide and whack her with the bunny.
Danger Room Spider - Ugh... listen closely. During the first round, the
robot spider will clamber around and shoot electric
at you. There are three spiraled electric generators;
hide behind them one-at-a-time. When his electric
shot hits each one, they charge up. They will time
out. When they're all charged up, scurry to the
ballistic chicken launcher (heehee) and zap at him.
You can hold down X, but I found it easier to tap it.
The higher you juggle the spider, the more damage.
During the next few rounds, the spider won't throw
electric at you if you're hiding anymore - you'll have
to dash around until he starts shooting the bolts and
then hope that he'll hit the spiral. Don't get
frustrated - this boss can be a pain.
Hazmat - Be careful with the people in the suits. They will
try to grab Redmond from you. Their electric and
toxic guns can be annoying, but they can be
difficult to knock out. Don't bother sweeping -
just smash, smash, smash!
Jack - Weird bulky guy, actually pretty tough. I do a lot of
button-mashing with this character and it gets me through
his barrage of punting fairly well. He will grab your bunny
if you use too much X-whacking.
Janitor - They make more messes than they clean. Do a lot of
air attacks to avoid the toxic, electric, or firy
crud they plop on the floor.
Lasers - When blue, they won't hurt. Trigger them, they turn
red and hurt you. Be careful, enemies can trigger
the alarms, too. When the alarms go off, more
enemies arrive.
Mutants/Tentacles - Mmm, mmm, mutants. Can't be beat, so don't bother. Just
avoid them.
Ninja Women/Nurses - So annoying! They will jump-kick you down from high
places. Take care of them before following through
with platformy stuff. They will try blocking a lot,
so try to get charged or fusion attacks on them.
Rabid Redmonds - Cute, but full of sharp teeth. To get away from these
slavering hoppers, run behind the wires. This 'boss'
stage is pretty simple, though - just break the glass
tube containers as they pop up from the floor.
Robo Weasel - Air smashes are great for destroying the mechanical
mustelids. They will evade a lot, so be persistant.
Robot Spider - Sweeping them bounces them around. When you get
your air smash, you can kill them instantly.
Scientist - Big pushovers. Just whack 'em.
Security Guards - They will block a lot, but they are really terrible
at throwing punches. Don't bother sweeping, just
let 'em have it with continuous whacks from the X
or B button.
Toxic Muck Monster - Around the room, there are fusion tanks with fire.
Start at any one. As you charge up, a pilot flame
flares up between you and the monster. Run up beside
the flame. As the monster tries to smash you, he hits
the flame instead and shakes his hand. Then as he bends
his face forward to blow out the flame, pelt him with
your flaming bunny. It helps to double-jump and hit X
instead of smashing. If you fall, there is a rail along
the wall to scurry up. Repeat this pattern over and over.
Of course, the monster will try to make it more
difficult for you, but he's relatively easy to beat. You
only have five minutes, though.
Venus Flytraps - Don't hit them lightly - they will grab your bunny,
unless he's on fire... otherwise, smash them.
Alies
Beaker Scientist - Knock them out before jumping on platforms. The
beakers they throw will knock you down from places.
And tell you to stay in school.
Cafeteria Machine - Scurry up to the top of the rail, glide over to
the machine. Your goal is to break the four goo
containers. Its fairly simple, but you'll probably
fall a lot. Don't get discouraged.
Cafeteria Lady - Scurry up to her, glide and whack her with the bunny.
Danger Room Spider - Ugh... listen closely. During the first round, the
robot spider will clamber around and shoot electric
at you. There are three spiraled electric generators;
hide behind them one-at-a-time. When his electric
shot hits each one, they charge up. They will time
out. When they're all charged up, scurry to the
ballistic chicken launcher (heehee) and zap at him.
You can hold down X, but I found it easier to tap it.
The higher you juggle the spider, the more damage.
During the next few rounds, the spider won't throw
electric at you if you're hiding anymore - you'll have
to dash around until he starts shooting the bolts and
then hope that he'll hit the spiral. Don't get
frustrated - this boss can be a pain.
Hazmat - Be careful with the people in the suits. They will
try to grab Redmond from you. Their electric and
toxic guns can be annoying, but they can be
difficult to knock out. Don't bother sweeping -
just smash, smash, smash!
Jack - Weird bulky guy, actually pretty tough. I do a lot of
button-mashing with this character and it gets me through
his barrage of punting fairly well. He will grab your bunny
if you use too much X-whacking.
Janitor - They make more messes than they clean. Do a lot of
air attacks to avoid the toxic, electric, or firy
crud they plop on the floor.
Lasers - When blue, they won't hurt. Trigger them, they turn
red and hurt you. Be careful, enemies can trigger
the alarms, too. When the alarms go off, more
enemies arrive.
Mutants/Tentacles - Mmm, mmm, mutants. Can't be beat, so don't bother. Just
avoid them.
Ninja Women/Nurses - So annoying! They will jump-kick you down from high
places. Take care of them before following through
with platformy stuff. They will try blocking a lot,
so try to get charged or fusion attacks on them.
Rabid Redmonds - Cute, but full of sharp teeth. To get away from these
slavering hoppers, run behind the wires. This 'boss'
stage is pretty simple, though - just break the glass
tube containers as they pop up from the floor.
Robo Weasel - Air smashes are great for destroying the mechanical
mustelids. They will evade a lot, so be persistant.
Robot Spider - Sweeping them bounces them around. When you get
your air smash, you can kill them instantly.
Scientist - Big pushovers. Just whack 'em.
Security Guards - They will block a lot, but they are really terrible
at throwing punches. Don't bother sweeping, just
let 'em have it with continuous whacks from the X
or B button.
Toxic Muck Monster - Around the room, there are fusion tanks with fire.
Start at any one. As you charge up, a pilot flame
flares up between you and the monster. Run up beside
the flame. As the monster tries to smash you, he hits
the flame instead and shakes his hand. Then as he bends
his face forward to blow out the flame, pelt him with
your flaming bunny. It helps to double-jump and hit X
instead of smashing. If you fall, there is a rail along
the wall to scurry up. Repeat this pattern over and over.
Of course, the monster will try to make it more
difficult for you, but he's relatively easy to beat. You
only have five minutes, though.
Venus Flytraps - Don't hit them lightly - they will grab your bunny,
unless he's on fire... otherwise, smash them.
More Whiplash cheats at: Cheat Masters
Need help with Whiplash? Click here to post your question on our message board
Free Online RPG : Lords of Legend RPG 
|
|
|
|
|
|