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 Golden Sun 2 Cheats

Publisher:
Developer:
Platform: GameBoy Advance
Genre:
Players:

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Rename characters:
When prompted to enter a new name for Felix, press Select(3). Enter
a new name for Felix, and you can now enter a new name for Jenna,
Sheba, and Picard. Press Up, Down, Up, Down, Left, Right, Left,
Right, Up, Right, Down, Left, Up, Select to enter new names for
Garet, Ivan, and Mia if playing a non-linked game. A sound will
confirm correct code entry.

Revisit last Sanctum:
Hold L + R + Start while loading a saved game.

Alternate opening screen:
Hold L + R and turn on the game. A black screen will appear with a
Game Boy Advance, then it will say "presents Golden Sun The Lost Age
English version". Release L + R, then press any button to display
the main menu.

Auto-scrolling dialogue:
Holding B while talking to people will auto-scroll the dialogue. For
example, do this at the start of the game while talking to Alex.

Music test:
Select battle mode then hold R when speaking to the woman on the
left side of the screen. Press Left or Right to choose a song number
and press A to listen to your selection. Press B to return to the
selection screen. Note: Songs must be unlocked during game play.

Data link:
At the black logo screen, hold L + R + Left and press B. A new
option will appear. Select it to get "Password" or "Link". This lets
you send cleared Golden Sun data to the next installment. Make sure
you have completed Golden Sun and have a "clear data" on your save.

Transfer codes:
Enter the following transfer codes:
Silver: iQ8nh JyDZe Y&JJG X9mrL 68#U7 2TmGC S7Xwd 6wmBL &y!ve
hwajK g8Gpm C+pGk J
Bronze: 9Tpz2 dPiAj 5Upq= H

Enter the following transfer code:

Gold: a#G5r +Eg5U =zNpH GHdxs ?FV!K yzPh! &ngj8 ef?am ?EV&x H8XPn
Y&F#N N2#yF vwSu2 eXcnP hrdrr VQzMr duzkE jQ#FX 8MJYF tWjiz fF+pj
KCuSS 43uvR T?yRm Wt&5W D=92P JEe9C 8d456 wqYqE =5HzH uz&6e Vc8+k
yuzD$ mhHA6 snNFw sSK!z xXQ%? 3UB%$ 8ZGCc =LGgK aRMme VRrih 2Wwp6
2#tab 7%yfb Jvjed g=qkL DuqWv JzvVR h=YSF A$6XE AW3Cx
Enter the following transfer code to start at level 30 for Issac,
Garet, Ivan, and Mia and most of the Dijin.

a4K6QdP!A#6RMnN3qX9+ndj3Saa!ZxNGBBcCd+JYnDKDmQtguMq+Sz5YW%XLEn4kiXEx?j8JrJjeFn?ZuLAGaZ9m=uZuuq?9p=w$?aH2HtMTPAXxBG#?&H&jy4T55&dHLd&cKFxpW#Vf2RhpGDwMpNh3T!c%X$#hc4BmJ8FrQMdLw9hQ!VanN72sZB$wk6Gb?bx%%efRkCjVEGpZkvMu6zRya&!W&fA2xjE6RnqKbJuPfNtzUkT&VMP=Q5v4E9#4Jc8

Use the following transfer code to have all characters at level 99
with perfect stats, all Dijinn, two Sol Blades, a Kusangi, and the
Zodiac Wand.

Gold: TYbb8 4ma8r dAmdh wTiHb zf$k% qsiAL Vr$gs
=ZpFU P8jLP 6$?Y# hfj8? bH=ns wyhw% ?&nea 3MHM= v4qFY ngKnu ?mRTC
RVYsv !HhNw Z7R&3 wcWbf h2fjc n7ks7 Lxk%& RLSTL t#=eZ yACvA EGzEf
KM$bP QAPTR WFUY2 KY46D Q59dQ 9ffY% eik5i nq9nV tvetx ?iy?d $p#+A
t+CEm yDHK# GmP+E eSUDS WYHWV 35N39 apXba eXcgi ZtkcU
Use the following transfer code for the following result. When you
get Isacc, Garet, Ivan, and Mia to join your party, they will have
the following stats. Issac: Level 39; All seven Venus Djinn; Carry
Stone, Catch Beads; and has a weapon that is cursed (the Wicked
Mace). Buy him a different one. You must go to a Sanctum to get the
weapon removed. Garet: Level 39; All seven Mars Djinn; Orb of Force;
he has the Gaia Blade, the strongest weapon in the original Golden
Sun. He is cursed, but just go to a Sanctum. Ivan: Level 39; All
seven Jupiter Djinn; Halt Gem, and the Frost Jewel (some of these
like the Frost Jewel may not appear); Crystal Rod. Mia: Level 39;
All seven Mercury Djinn; Cloak Ball, Lifting Gem, and the Douse
Drop; Righteous Mace.

%?S$M =Eyv8 AAEKu c8bVJ %F8Fb Ma!bR +5k5 hFJmz !#XMs SRcy8 E!!gM
WJ&tC zD$TZ ksNW7 %BE$g zi8qE QVzSX
WC!k4 2Sw7n Sjyza Bi7yA k+Qti n2#9G +YQwq #YVSy dFD8Z 2hW48 dsEig
$ukZe sMyBL VH%gk rb8q! jXY5! khz$S rn$BV SAFzn xMLw? KLa%n QVFCU
ZKGd! aQM5h UR9eE ZWej5 2is9z 7pweb tyif$ y&pk# =tq+v EyvDL s%4Nv
=$NTD =tXCz

Easy and hard difficulty setting:
Successfully complete the game to create a "Clear Data" saved game.
Note: You also need an empty saved game slot. Select the "New Game"
option at the main menu. After the data transfer prompt, you will be
asked if you want to play in easy mode. Answer "No" and you will be
asked if you want to play in hard mode.

Hint: Revisit towns:
Once you get the Teleport Psyenergy, you can use it on the world map
to go to any town previously visited.

Hint: Alternate music:
You only just need one party member to change the music. If Felix is
in the party, no matter who else is with him it will stay with his
battle music. You just need Jenna in the party to hear her battle
music and only Isaac to hear his version. The game chooses which
music comes first if you have all three music-changing characters in
the battling party. Felix's is first, Isaac's is second and Jenna's
theme is last. For example, if you want to hear Isaac's or Jenna's
theme, make sure they are the only music changer in the battling
party.

Once you meet up with Isaac's group, the battle music will change
depending on who is battling. For example, if you have Isaac, Garet,
Ivan, and Mia battling, it will play the music from the original
Golden Sun. Also, if Jenna is there, but Felix is not, it will play
the Jenna/sailing battle music.

Hint: Defeating Doom Dragon:
Go in with the party all with levels at 45 or higher. Give whoever
has the most attack points the Sol Blade. Give the Fire Brand and
the Trident to the second strongest person in the party. When you go
into battle, start raising the attack points with Ivan or Sheba to
the two characters that have the Sol Blade and Fire Brand. Each head
has about 6,000 HP. It will be a long battle, which will give it a
grand total of 1,800. Keep healing your party members with Cool
Aura/Pure Wish/Wish Well. When Doom Dragon casts Curse and actually
gets your party member, fighting with that person until the very
first flame is small. Switch with that person and continue fighting.
You may want to boost your Elemental Defense or the Doom Dragon will
summon some extremely strong Psynergies, such as Cruel Ruin, which
can easily do 400 damage with Elemental Defense or not. It also
knows Djinn Blast, which can drain all of your Djinn in your current
four characters that are out. However, it will not always do just
all of them. One out of two times, it gets all of your Djinn. It is
recommended that you not summon anything; if you summon Charon or
something similar, it will give Doom dragon the chance to end that
party member. Doom Dragon will use Cruel Ruin after it loses one
head, eight turns out of nine turns.

Have all the summonings and make all your characters at least level
40. The party should be in this order:
Felix, Jenna, Sheba, Piers
Issac, Garet, Ivan, Mia
Set 8 of Earth Djinn (16 Earth Djinn set); 9 of Fire Djinn (18 Fire
Djinn set); 8 of Wind Djinn (16 Wind Djinn set); and 8 of Water
Djinn (16 Wind Djinn set). When the battle starts, summon Charon,
Iris, Eclipse, Eclipse. The first head will die. If the first head
is still alive, level up your characters to at least level 45 at the
Black Hall in Islet Cave. Then, use psyenergies, attacks, and djinn
that are remaining until your entire first party dies. Then, when
Issac and his party arrives, summon the same thing again (Charon,
Iris, Eclipse, Eclipse). You may need to summon all four summonings
to kill the second head, or only some of them to kill the second
head. After that, Felix and his party should be revived. Then,
attack or use psynergies (or Djinn) until Issac's party gets wiped
out. Next, use summonings, Djinn, psynergy, and attacks with Felix
and his party to finish the last head. Sometimes Doom Dragon might
use Guard Aura or Djinn Storm. The best thing to prevent those is
Agility.

Hint: Defeating Dullahan:
Dullahan has over 10,000 HP and unlimited PP. The only way to defeat
him is by summoning. He recovers 200 HP each turn and can absorb
your HP. Bring out three Eclipses and three Catastrophes and that
should finish him. If he still is not dead, power up the party
member who has the Sol Blade with a few Impacts, then deliver the
final blow. Be extremely careful of the Djinn Blast.
Information in this section was contributed by MasterX and Neofire.
First, make Isaac and his party first and Felix and his party
second. Then, put all of your Djinn on stand by. Next, have Ivan
summon Catastrophe, Isaac summon Charon, Garet summon Ulysses, and
Mia summon Ulysses. After they have all attacked, do any other
summon until your remaining party members die. Do not try to heal
them. When they are all dead, Felix's Party should come up. Make
Sheba summon Catastrophe, Felix summon Charon, Jenna summon Ulysses,
and Mia summon Ulysses. After that, Dullahan should die. If he does
not, use any of the remaining summons to finish him off. Do not try
to heal any defeated party members.

Have everyone at about level 50. Have your main party consist of
Felix, Jenna, Sheba, and Piers; and the second party with Isaac,
Garet, Ivan, and Mia. Before fighting, send everyone into battle
with all Djinn on stand by. Then, have Felix summon Charon, Jena
summon Ullyses, Sheba use Catastrophe, and Piers do the same as
Jenna. Once all these are summoned, wait for this party to die and
use powerful Psynergies. When your back up party arrives, repeat
what was done before with the matching adepts. Dullahan should die.
Note: You probably will not win if he uses Djinn Blast.

Have the following people in your in your party to start: Garet,
Peirs, Sheba, and Ivan. Have these people in the second party, and
put four Dijinn on standby for each person: Isaac, Felix, Jenna, and
Mia. Put all Wind Dijinn on standby except Kite, who you should give
to the fastest Wind adept. Put all of Garet's Dijinn on standby
except for Flash. Then, put two of Peirs on standby. To start, use
Flash, Diamond Berg, Kite, and Catastrophe. On the next turn, use
Heat Wave, Shade, Catastrophe, Eclipse, and Catastrophe. Fight until
the first party is downed, then summon with the second party.

Hint: Defeating Poseidon:
After getting the three trident parts (at Ankhol Ruins, Tundaria
Tower, and Shrine Of The Sea God) go to Champa and talk to the old
lady in the cave. You must fight Avimander and defeat it. After you
have defeated it, talk to the old lady again and give her the
trident parts. After she drops them into the pit, use Reveal to show
a bridge over the pit and get the trident. Then, complete the Sea Of
Time quest and face Poseidon. To have a chance to defeat him, you
must acquire at least four of each Djinns. Put all the Djinns on
standby and face Poseidon. Use the trident as an item on Poseidon to
break his force field and use all the possible summons. Then, keep
Jenna alive for four turns and use all her Djinns and summon Meteor
again. This should be enough to defeat him. Note: All your
characters must be at least at level 30.

Hint: Defeating Star Magician:
Use the following trick to defeat Star Magician in Treasure Isle in
about thirty to forty five minutes. Make sure you have Isaac, Jenna,
Felix and Sheba/Ivan in your party. When the fight begins, have
Isaac attack the balls only. Take out the refresher balls first to
prevent them from healing Star Magician; then the guard balls;
followed by the anger balls; and finally the thunder balls. Do not
let the Star Magician to gain more than three thunder balls. Do not
have Jenna attack at all. Instead, have her heal the entire party on
each turn. Felix should attack (no Psynergy) the Star Magician.
Sheba/Ivan should only use Psynergies to raise the party's Impact
and Resistance. Concentrate mainly on the balls and not on the Star
Magician. If you get to the point where there are four to five balls
on the screen, then only attack them. After about a half hour, you
should be able to take the Star Magician out easily due to the fact
that the refresher balls were taken out first. After defeating the
Star Magician you should gain 20,000 experience points.

Star Magician has over 5,000 HP. Defeat the refresher balls and
guardian balls so he cannot get healed or shielded. He is extremely
weak to Earth. Use a lot of Venus Djinn and summon Judgement
whenever possible. Defeating this Boss will take a long time. He
will give about 30,000 to 35,000 experience points. It guards the
Summon Haures (three Venus and two Mars Standby Djinn are needed).

The Star Magician is in the last room of Treasure Isle in the
Northern part of the Great Eastern Sea. He is guarding the summon
Azul, which requires three Earth Djinn and four Water Djinn to
summon. An ideal level to fight him at is 35. Before the battle, put
your Djinn on "Set" and save. This battle could last up to about 45
minutes, depending on your level and how fast you work. The Star
Magician cannot call out another ball if there are four out already.
You want him to have four thunder balls out; do not harm any thunder
balls. From the beginning, you should build up your defenses with
Sheba. Jenna should heal just about every turn. Ignore the Star
Magician until there are four thunder balls out. Then, attack only
the Star Magician. Ether is very useful. Later in the battle, if
Jenna's Psynergy gets low unleash Ether to restore it. If Jenna
cannot keep up with the damage, either have Sheba increase your
resistance, unleash a Djinni that heals your whole party (such as
Flower), or use a Mist potion. Felix and Piers should attack the
Star Magician every turn with a weapon or with Psynergy like Odyssey
and Diamond Berg (although the Star Magician is resistant to water
Psynergy). The Star Magician has about 7500 HP. Once you defeat the
Star Magician, the remaining thunder balls should not be a problem.
Have Isaac and Felix in your party. You must have both of the
following Djinn: Petra and Ground. Set one to Felix and the other to
Isaac. You can choose any other two characters as desired. On each
turn, Unleash Petra and Set Ground, or vice-versa. Use them
alternately on the Star Magician. This will prevent him from
creating any new balls or doing anything else. Use your other two
characters to attack and destroy the balls, then focus on the Star
Magician.

Hint: Defeating the Yampi Desert Cave Boss:
To defeat the Boss in Yampi Dessert Cave (the place that you get to
with Teleport), set all your Djinn. He will try to put them on
standby so he can use them. After he puts them on standby, summon
them against him. He should die easy. Also, try to summon Zagan. He
is usually weak, but with this boss he does huge damage.

After you defeat the Boss, he guards the summon Daedalus, which is
an ancient craftsmen that shoots a large amount of missiles. The
last one it shoots is almost doubled or nearly tripled damaged.
However, it takes time for the big rocket to come down on the enemy
(one to three turns). Note: 3: Earth, 4: Fire.

Hint: Defeating Bosses:
For easy Boss battles. have two people in your party (for example,
Isaac and Felix) use Barrier Djinn. One turn, have one of them uase
a Barrier Djinn and the other person set his Barrier Djinn. This
way, you will always have a barrier. With the other two people, get
one healer(for example, Mia or Jenna) and one fighter (for example,
Garet, Isaac, Felix, or Pierre). Give the fighter the best weapon as
the other two will be using Djinn and give your healer PP restoring
clothes and other items.

Hint: Dark Matter:
Kill the Wonder Birds (found in the Sea Of Time Islet cave) with a
Water Djinn to get a Dark Matter. It is a rare drop.


Hint: Darksword:
The Darksword can be obtained by taking a Dark Matter to the
blacksmith. It is rare to get from him, and is cursed.

If you went to Cross Bone Island and got the Clerics Ring in the
original Golden Sun and transferred your data, when Isaac's group
joins yours, give Felix the Clerics Ring, as it removes a curse
effect. Then, obtain some Dark Matter and bring it to the
blacksmith. Save the game before you give it to him. Keep reloading
until he gives you the Darksword. It is the best weapon in the game,
and it has an attack of 210. However, it is cursed which is why the
Clerics Ring is required to use it.

Hint: Excalibur:
The Excalibur is forged rarely by the blacksmith if you give him a
Orihalcon (the gold bar-like forge-able item). The Excalibur does
180 attack, and has two unleashes. The first one is an average
attack, while the other is the same attack three times. The latter
of the unleashes is just as powerful, if not more powerful, than the
Sol Blade.

Save before you give Sunshine (forging person in Yallam) your
Orihalcon. Then, enter and exit the Sanctum. Go to the forging
building. if you do not get the Excalibur, restart and repeat until
you get it. Note: This may require some time.

Hint: Gaia Axe:
One of the rarest forged items is Gaia Axe. It has an attack of 163
and unleashes Mother Earth, which sometimes puts an enemy to sleep.

Hint: Golems Core:
Kill a Bombander (found inside Anemos Sanctum) with a Water Djinn to
get a Golems Core. It is a rare drop.

Hint: Lachesis' Rule:
The staff Lachesis' Rule can be obtained from the strong demons in
the Anemos Inner Sanctum (Djinn Dungeon). Use Djinn of the element
that they are weak against to increase the chances of them dropping
it. This staff is a point weaker than the Tisiphone Edge, has a
great unleash called Apocalypse which does a good amount of damage
and may cause a death countdown on an enemy. This weapon is best
used by Sheba and/or Mia.

Hint: Masamune:
If you transfer your data from the Golden Sun, you probably will
have the Force Orb to use The psynergy move, Force. You can use
Force to knock down the log to the left of the blacksmith house in
Yallam. Hop across the log then use Cyclone to reveal a secret
underground entrance. Go into the cave and follow it all the way
through. When you are outside, you will find a chest which contains
the blade, Masamune. It unleashes Rising Dragon, that can do up to
double the damage if two Dragon Spirits hit an enemy.

When you get the Masamune on the side of the Blacksmith's house in
Yallam using Force, it unleashes an attack of one or two dragons. If
you do not press any buttons during the unleashing, both dragons
will appear, doing double the damage as opposed to only one dragon
when you press A or any other button.

This trick requires transferred data from Golden Sun. The mystery of
the powerful light blade that you can access with GameShark has been
solved. If you have the Kunasagi and still have it in your inventory
in Golden Sun, this mysterious weapon reveals its true power in
Golden Sun: The Lost Age. After you join Isaac's party, look in his
party's inventory. You may notice that the Kunasagi has turned into
the powerful sword, Masamune. The same goes for the Sol Blade in
Golden Sun; it will be upgraded to the most powerful sword in the
sequel.

Hint: Orihalcon:
Kill a Sky Dragon (found inside Anemos Sanctum) with a Wind Djinn to
get an Orihalcon. It is a rare drop.
Information in this section was contributed by Augusto Jose Estrada.

Hint: Prediction:
After you get Isaac's team with you, go back to Air Rock. Return to
the chamber where you obtained Reveal. Put Isaac's entire team first
and go to the tablet. Read it, and this time Ivan should touch it.
He will learn Prediction. If you use it, Ivan will tell you where to
go next.

Hint: Riot Gloves:
To get the best gloves in the game, defeat an enemy called Minos
Warrior with a Wind Djinn. They are found in the Yampi desert cave.
These gloves increase your attack and defense.

Hint: Rune Blade:
Go to Magma Rock and defeat Lesser Demons. The Rune Blade rarely
drops. It has 167 attack and unleashes Void Beam, which does 200 to
270 damage.

Hint: Rusty Sword:
In Lemuria there are lots of flowers with butterflies near them. If
you dig up some of these places west and east of the castle
(reachable by jumping), you can get a Rusty Sword.

Hint: Sol Blade:
The Sol Blade can be found at the Mars Lighthouse. It unleashes
often and is the most powerful weapon in the game. Only Isaac or
Felix can use this sword.
The best weapon is the Sol Blade, with an attack of 200 and is
valued at 31,200. It is a long sword that can be equipped by Felix
and Piers. It unleashes Megiddo and is found in a chest at the Mars
Lighthouse.

Hint: Sylph Rapier:
The Sylph Rapier can be obtained by forging the Sylph Feather at the
Blacksmith house in Yallam. The Sylph Rapier has an attack of 124
and has a good unleash called Mad Zephyr. The first unleash is
average, and the second is about 50% to 100% more powerful. This
weapon is best used with Jenna and or Felix.

Hint: Tisiphone Edge:
To get the Tisiphone Edge you have to fell a cruel demon in the Sea
Of Time Islet cave after the trading process with a Mars Djinn. It
is a rare drop. You will get it in the hall with the shaking statue.
Its unleash is called Vengeance, which is an archer that shoots
arrows. The more arrows that hit, the better the damage. About 1,000
sometimes results in a a perfect unleash.

Hint: Valkyrie Mail:
The best armor is the Valkyrie Mail, with a defense of 53 and is
valued at 25,500. It can be equipped by Felix and Piers. It raises
Evadeand can be found in a chest at the Mars Lighthouse.

Hint: Revisit Vale from Golden Sun:
Once you join Isaac's party, go to Loho with your flying ship. Your
ship needs to be able to fly if you you want to reach Vale. Once you
get near Loho, use your ship to fly to the southern part of Loho,
nearly between the ocean and the mountains. Let your ship face
directly south in between the crack near the mountains and the
beach. Jump off the ship, south, and you can now freely explore the
land where Vale is located. There is no need to run around here, as
once you get to Vale all you do is run through it. None of the other
cities from the first Golden Sun is here, although Lalivero is
present but you cannot enter it.

Hint: Directions to Lemuria:
In Yallam, the children sing a song that Yepp wrote. Pay careful
attention to it and you will notice a hidden meaning in the song. It
is actually directions on how to enter Lemuria.

Hint: Finding hidden items:
When you are looking for hidden items inside pots, crates, barrels
and so forth, set Reveal to R (go to the main menu, then select
"Psynergy", then "Sheba", then press R and choose "Reveal"). To
check for hidden items, press R and it should turn up as a tiny gold
star.

Hint: All Djinn:
The only way to get all 28 Djinn from the original Golden Sun is to
use a password or to transfer your file from that game to Golden Sun
2. All 72 Djinn from Golden Sun and Golden Sun 2 are used to open a
sanctuary in the town near the Jupiter Lighthouse, where you can
find a Boss called Dullahan who guards the ultimate summon in the
game.

Hint: Easy experience:
Go to the Mars Lighthouse and look for Firebirds. One Firebird can
give you as much experience as the battle with Saturos and Menardi
(6,000 experience points). You can also look for some Phoenix, which
can give you about 3000 experience points. Because they have low HP,
this is the easiest way to gain experience.

To get 17,000 experience points, go to the few long hallways before
fighting Dullahan. You should encounter a blue bird that gives 9,833
experience points each.

Use the following trick to get more than 17,000 experience per
battle from the Wonder Birds in the back halls of the cave that the
turtle takes you (Sea of Time Islet). First, get into a battle with
two Wonder Birds. Attack only one until it dies and use Mia's Pure
Wish. The Wonder Birds can attack three times a turn and do a lot of
damage. Then if the other Wonder Bird does not use Regen Dance to
bring its killed partner back to life, defend until he does. When he
brings it back to life with Regen Dance, attack only one again until
it dies. Use Pure Wish again. Repeat this until one of the birds
runs. Keep repeating this to get a lot experience. The only flaw is
that sometimes one of the Wonder Birds runs and then the other
cannot use Regen Dance. If this happens, you must end the battle.
You can get about 35,000 per battle on average. Hope this helps you
boost up your party's level as fast as it did mine.

Travel by ship and go up the river of Kimbombo. Then, go all the way
up until you are block by cliffs. Next, face your ship right where
there is nothing but mountains and grass. If done correctly, you
will fight blue monsters that are worth 300 experience points each.

After getting the Psyenergy Teleport, go to the Islet Cave
(northwest of Apojii Islands). When you get to the five long
consecutive hallways, keep getting into battles until you fight a
Wonder Bird. Wonder Birds are rare and give you about 8,000
experience. Wonder Birds will do three things: attack, run (most
common), or revive any downed members in its party. If you get into
a battle where there is one Wonder Bird, kill it quickly so that it
does not run, then kill the rest of the enemies. If you enter battle
where there are only two Wonder Birds, only attack one until it
dies. Then, hope that the second one does not run and it will
eventually revive the downed one. Keep doing this until it runs.

Go to Turtle Island once you have teleport. Use it on the circle
when you first enter the cave. It should lead to a few long hallways
where you can fight a blue birds for get 11,345 experience points
each. Note: At the end of the hallways, there is a very difficult
Boss battle.

To get extra experience with the birds, kill them with Water
Djinni's. You will get about 50% more experience points than usual.
For example, if you kill WonderBird without Water Djinni, you will
get 8,000 experience points. If you kill a WonderBird with Water
Djinni, you will lget 11,000 experience points.

Hint: Easy battles:
When in battle mode, enter with a cleared data for full power. To
get 28 or higher wins, put all your Djinn on set. Rapidly use Djinn
and Healing Psyenergy (such as Wish Well or Cool Aura). Also, for
full effect be at level 35 or higher. A recommended first party
would be, in order from left to right: Felix, Isaac, Jenna, and
Sheba. When you get to battle 20 or so, difficult monsters
(including Poseidon, Agatio, and Karst) will appear, one after
another . When battling them, make sure your Psyenergy is high to
allow Revive and other healing Pyenergy to be used. Note:
Recommended Djinn are Meld and Mold.

Hint: Easy money:
When at the weapons counter in any town, sometimes the dealer will
ask you if you would like a free game ticket. Say "Yes", and when
you are done buying the item you may sell the tickets for more
money.

After you get the boat, search in the water around Lemuria to gather
a lot of coins.

Hint: Restore HP and PP:
Use the following trick to restore HP and PP free in your first
visit in Kibombo before solving the orb problem, When you first find
Piers in Kibombo, train your party at Kibombo Statue. After some
battles, you will need health and PP. Get out of the statue and go
west of Kibombo. Get the Magic Stone to restore PP then with Piers
with his attack Ply or Plywell. It will restore HP. Then, go south
of Kibombo and Piers will leave your party. Go back to him and he
will fully healed by himself.

Teleport to Lemuria and drink from the coin toss fountain. Then
revive and restore HP and PP.

Go to an Inn and talk to the clerk. Answer "Yes" when asked if you
want to stay. While you sleep you well have all your HP and PP
restored.

Hint: Reveal:
When you go to the Air Rock, do all the things needed. When at the
end part, you will see a door shaped like an eye. Go inside and you
will see like a little round table. Sheba will put her hands on it,
and will learn Reveal.

Hint: Parch:
After you get Reveal, go the Aqua Rock (close to Apojii islands). Do
everything inside. When you get a crystal, put it on a little table.
When you go inside, press A and Piers will learn Parch. You can use
at to take out the water.

Hint: Recapturing Djinn:
If you lose a Djinn after a battle, return to the location where you
originally captured it. You can capture it again there.

Hint: Jump over rocks:
There are some rocks that you can jump over by pressing Down button
while above them.

Hint: Blacksmith:
You do not have to wait a long time for the blacksmith in Yallam to
forge an item. Give him something for him to forge. Then, leave his
house and the whole village. Re-enter the village immediately and go
back to his house. He will have already made the item.

Hint: Character experience growth:
This following is a list of characters that gain levels faster with
less experience (in order): Felix, Piers, Jenna, and Sheba.

Hint: Character recommendations:
The character with the best Attack and HP is Felix. The character
with the best PP, Psyenergy Attacks, and Speed is Sheba. The
character with the best Defense and Luck is Piers. The most balanced
character is Jenna.

If you prefer Offensive and Healing Psynergy, try the Paladin Class
(Felix/Isaac: 5 Mercury, 4 Mars or Jenna/Garet: 5 Mercury, 4 Venus).
If you prefer Offensive and Support Psynergies, choose the Ronin
Class (Felix/Isaac: 5 Mars, 4 Jupiter or Jenna/Garet: 5 Venus, 4
Jupiter). Once you have selected the desired class (Paladin gives
the best ATK and DEF and decent HP increases, while Ronins have the
best HP and ATK and good DEF), and have the Cleric's Ring from
Crossbone Isle in Golden Sun, equip the following: Darkside Sword,
Fear Helm, Terra Shield, and Stealth Armor. To get all of these, you
must save all the Dark Matter you find and take them to Sunshine the
blacksmith in Yallom. To have a better chance at getting these items
from him, save before you give him the Dark Matter.

Hint: Special classes:
By mixing Djin you can unlock special classes. The "Ranger and
"Bard" classes are for Ivan and Sheba and can be unlocked by
equipping them with equal numbers of Mercury Djin and Mars Djin.
They get water and volcano attacks including "Eruption" and
"Deluge". The "Ninja" and "Disciple" classes can be unlocked for
Felix, Isaac, Jenna, and Garret by equipping them with Djin that
balance their powers between Jupiter, Mars and Venus. "Ninja" class
has three "Bomb" attacks, three "Tornado" attacks, and earth type
"Annihilation" drains a foes soul, for 18 PP; the class also has a
very powerful wind Psyenergy called "Shuriken" for 8 PP that throws
three star-blades at three enemies. "Disciple" class comes with a
power upgrade that lets you use the wind Psyenergy "Death Plunge"
for 22 PP. By setting one less Mars or Venus Djin than your Jupiter
Djin, you will change any of their classes to "Samurai" which has
strong one target hits for earth and wind Psyenergy and defense,
attack, and resistance upgrade Psyenergy for single members or the
whole party. Also, above level 41 or 40, a third attack can be
learned called "Carpet Bomb" (35 PP) in the "Ninja" classes. For all
party members equip able with swords, the "Cavalier" class is
unlocked when they are equipped with equal numbers of mercury Djin
and their type Djin (except Jenna and Piers, who need extra Venus
Djin). Best parties would be Felix, Disciple; Isaac, Slayer; Jenna,
Samurai; Mia, Angel and in support Garret, Samurai; Sheba, Bard;
Ivan, Ranger or Fire Monk; Piers, Captain or Water Monk. Note:
Ninjas, Disciples, and Samurai sacrifice healing powers for speed,
attack, and HP.

Hint: Dijin recommendations:
At first Atalanta will not be as good but, if you use it a lot its
highest attack will be 1200. Thor is a good multiple enemy Dijin. It
gives at least 100 to 400 damage to each enemy. Thor is also good
for a single enemy with battle damage from 900 to 1200.

Hint: Weapon recommendations:
The following is a list of each character's best weapon. Note: Most
of them are forged:
Felix: Sol blade
Peirs: Excalibur
Issac: Excalibur
Garet: Darksword (cursed, need Cleric's ring)
Jenna: Masamune
Sheba: Tungsten mace
Ivan: Nebula wand
Mia: Nebula wand

Glitch: Mysterious crack:
Go to Mars Lighthouse. Go to the area where you fight Agatio and
Karst in their dragon form. After you defeat them, go up and light
the candles to make the dragon head statues blow a fireball again.
The crack you made last time on the ice will appear in midair since
there is no ice to form on.

Glitch: Invisible people:
Sail to Atteka inlet before you complete Krast and Agito at the
Jupiter Lighthouse. Dock your ship so that you can jump from it onto
the ground. Complete the Jupiter Lighthouse. Then, go back to
Congito, get Issac's party, and get on your ship from the world map.
Sail into the inlet and get off the bridge. If done correctly,
invisible people should be talking.

Glitch: Stand on woman's head:
In Izumo, there is a tree with an old woman walking around nearby.
If you go under the tree, you will be able to stand on the old
woman's head.

Glitch: Floating barrel:
At Gaia Rock, instead of doing the puzzles go straight to the
dragon's room. When the man is pouring out the dragonsbane, stand
directly in front of him and wait until he is finished. When he is
done pouring the dragonsbane and tosses the barrel aside, he will
talk to you and the barrel will be suspended in midair.

Glitch: Enter inner parts of Angara and Godowan:
There is only one way to reach the inner parts of Angara and Godowan
continents(the area you played in the first Golden Sun). To get
there, go to the left side of Angara. There are only two shores
there. Go to the southern-most one (the shore northwest of the
Karagol Sea). Move exactly in front of the mountain's tip and get
off your ship. You should be able to get on the land behind the
mountain. You are now in the land of the first Golden Sun. There is
really no point in going there, as there are no towns except for
Lalivero (which cannot enter) and Vale (which you just walk
through).


Glitch: Get stuck as the ship:
To get stuck as the ship (not with the wings), go between the two
beaches between where the Indra/Osenia cliffs are located and
Alhfra. Spin around 180 degrees in the river. Note: Save beforehand,
or you will not be able to use the ship.







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