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Start each round with all your monsters Usually when a monster or capsule is destroyed, you cannot use it during the next round. However, if you start the next round and bring up the menu with "End Turn", "Unit List", etc. and go to "Surrender" and select "Try Again", you will restart the level with all your monsters available for use. Easy monsters This trick requires 2 memory cards and controllers. Get some monsters up a few levels and multiple monsters. Remember to save the game. Now, start a new game with a different name and save it on memory card two. Next, go to versus mode and play against memory card two. Choose to ante monster cards and only let one player win. This is a very quick way to receive 3 Harpie Ladies or Blue Eyes Whide Dragons. Magician Of Black Chaos To get the Magician Of Black Chaos, you must have a Dark Magician. The easy way to make him evolve is get him to level 3. Now, stop using him. When you reach area 5 and face Kaiba, you should use the Dark Magician. Have him almost to level 4 like 15 exp. to go. Know when he summons the Blue Eyes White Dragon and find a monster to weaken it so you can use your Dark Magician. When he kills the Blue Eyes, he will be level 4. Make sure nobody can kill him. You must wait until the field turns from light to dark. Then when you are on the dark ship, go to Your Dark Magician. He should have evolve. Select it to get a Magician Of Black Chaos Area 2 Mako: Uses Earth, Water and Light types. Use Dark, Thunder and Wind types. Board: Light: 36. Rex: Uses 2 Thunder, 2 Dark and 2 Earth types. Use Earth, Light and Dark types. Board: Light: 20, Dark: 20. Mai: Uses 4 Wind and 3 Fire types. Use Wood and Water types. Board: Dark: 20, Wind: 15. Weevle: Uses Wood, one Water and one Thunder types. Use Fire, Wind and Earth types. Board: Dark: 30. Mokuba: Uses 4 Thunder and 2 Wind types. Use Earth and Wood types. Board: Dark: 25. Area 1 Joey: Uses 4 Fire types. Use Water types. Board: Light: 15. Tristan: Uses 2 Wood and 2 Thunder types. Use Fire and Earth types. Board: Dark 14. Duke: Uses 3 Dark and 2 Thunder types. Use Light and Earth types. Board: Light: 20. Tea: Uses 3 Light, one Water, and 2 Wood types. Use Wind, Fire and Thunder types. Board: Dark: 26. Grandpa: Uses 3 Wood and 2 Light types. Use Fire and Light types. Board: Dark: 22. Area 3 Marik: Uses 4 Dark, 2 Water, one Thunder type. Use Light, Wind, and Earth types. Board: The square you land on the elemental symbol is the boost for that square. Bandit Keith: Uses 4 Dark and 3 Thunder types, Use Light and Earth types. Board: Dark: 60. Pegasus: Uses 2 Wood, 2 Light, one Water, and one Earth type. Use Fire, Thunder, Wind, and Dark types. Board: Light: 60. Bakura: Uses 3 Dark, one Wood, one Earth, and one Wind type. Use Light, Fire, Dark, and Wood types. Board: Dark: 26, Wind: 20. Odion: Uses five Earth, one Light, and one Fire type. Use Dark, Thunder, and Water types. Board: Light: 50, Fire: 20, Earth: 20, Wind: 30. Defeating Tristan To defeat Tristan, get or buy fire , wood , and thunder. Duplicate monsters This trick requires 2 controllers. First, create a new profile (P2) in campaign mode. Save P2 before you do any battles. Now, exit to the main screen. Select versus mode. Load your main profile (P1) and P2. Go to the Entrance Hall and go to P1's Manage Monster. Go to "Build Unit". Put the monster you want to duplicate or level up into your Capsule Stock. Press Circle(3) and select your battlefield. Before you start the battle, have P1 ante the monster you just put in your Capsule Stock. Start the battle and on P1's 1st turn, surrender. Now, go back to the Entrance Hall and save P2, but do not save P1. Now, return to title screen. As long as you do not save P1, both profiles will now have the monster. You can repeat this process until one of your profiles has as many of the monster as desired. In about 10 minutes, you will get 3 of the same monsters into one profile, which is useful if you want to get 3 Harpies or 3 Blue Eyes White Dragons to fuse together. Also, versus mode is great place to do the fusions, because there is no threat of an enemy attack. Use the next tip to level up your monsters for fusions. Get the monster you want to level up into P2, as described above. Now, start the campaign. Use the desired monster to take out all but one of your opponent's monsters. Now, use the desired monster to take out your opponent's symbol. By doing this, you can take a level 1 monster to level 4 to 5 by the end of the 1st area. Against Joey alone, by taking out 3 of his monsters and his symbol you can get 160 experience points and what is given for the battle experience. Map advantages Certain map attributes can cause physical damage to your monsters, such as lakes of lava and crackling electrical arcs. Only monsters with the same attributes as these dangerous spaces can pass through unharmed. Special monsters Some monsters are only unlocked in Grandpa's store if you have met specific criteria. For example, the Sinister Serpent is only available for purchase once you have obtained 50 Water-type monsters. King Coliseum Pegasus: Uses 2 Thunder, 3 Light, 2 Water and one wood type. Use Earth, Thunder, Wind, and Fire types. Board: Light: 55, Dark: 25, Water: 15, Wind:35. Ishizu: Uses five Light, 3 Wind types. Use Thunder and Wood types. Board: Light: 40, Wind: 30. Marik: Uses 4 Fire, 2 Earth, and one Wind type, Use Water, Dark, and Wood types. Board: Light: 55, Water: 40. *** You can and should use fire types, the board will become a Fire zone and give Marik's fire types a huge boost and other types will take field damage. Shadi: Uses 4 Dark, 2 Thunder, and one Fire type. Use Light, Earth, and Water types. Board: Will start at Dark 60, but one of the Great Dragons breath will turn it to different elements. Seto: Uses 2 Water, 3 Light, one Earth, one Wind, and 2 Fire types. Use whatever you like. Points are unlimited, but remember AP is not. Choose a few monsters that give you a nice amount of AP when you summon them. Board: Light: 80, Wind: 30, and also Water. However, when the clouds cover the sky the board becomes Dark: 80. This is the board to evolve certain monsters. When you win the game, keep playing to get different monsters. Enemy list Part 1 Joey Triston Tea Duke Grandpa Part 2 Weevle Mokuba Mai Rex Mako Part 3 Bakura Pegasus Bandit Keith Odion Marik Part 4 Shadi Seto Ishizu Yami Marik Yami Bakura Part 5 Pegasus Ishizu Yami Marik Shadi Seto
Area 4 Dark Bakura: Uses 4 Dark and 3 Thunder types. Use Light and Earth types. Board: Dark: 50. Seto: Uses 4 Light, 2 Earth, and one Fire type. Use Thunder, Dark, Water types. Board: Light: 50,Dark: 60, Wind: 20. Shadi: Uses 2 Wind, one Fire, one Light, one Earth type. Use Wood, Water, Thunder, and Dark type, Board: Light: 50, Wind: 20. Ishizu: Uses 2 Dark, 2 Wind, one Earth, and one Wood type. Use Light, Wood, Dark, and Fire type. Board: Light: 56 Wind: 50. Dark Marik: Uses 3 Wind, 2 Fire, one Thunder, and one Dark type. Use Wood, Water, Earth, Light types. Board: Dark: 70. Harpie Lady Sisters You must have 3 Harpie Ladies in order to fuse the Harpie Lady Sisters monster. Because only 2 Harpie Ladies are available for capture on Mai Valentine's Valley of Howling Winds board (and never in the shop), you must play through the game twice to get all three. Defeating Joey The 1st fight in the game is with Joey. He uses fire-based monsters. Use water-based monsters to battle with. Place your token near the bottom corner where the hills slopes down. Place your monsters surrounding your token to protect it. Make sure you summon all your monsters before you move their positions. Once you and Joey summon all the monsters. The field will flood some of the arena, giving the water-based monster a field power up. Allow Joey's troops to get close to the water so that you can maintain the power bonus. After a few more turns, the field will flood even more. If Joey's monsters were near the water, the location where they were at is probably flooded, causing them to get weaker while you maintain your increased power. Keep hammering away at his monsters for victory. To defeat Joey get or buy water and other monsters that can go on land, because thewater goes up and down. More experience points for monsters To get more experience for a monster, have that monster destroy your opponent's symbol. They will get anywhere between 50 to 100 experience points.
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