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Super Paper Mario Cheats |
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Publisher:
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Platform: Nintendo Wii
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Release Dates: US: Europe: |
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Barry the Pixl How to unlock: After beating Chapter 3, return to 3-1 and talk to the bush that has the spikey pixl behind it. He will congratulate you on finding Tippi and join your group. His power is a spike barer that deflects physical attacks from enemies and bosses.
Fast Experience, Coins, and Items [Submitted by: Cheat Masters ] Head to Chapter 5-4. Travel through the 1st section to the metal door, which you should go through. In the 2nd area, head past the save point. You will drop down a level, and there will be a ? block down below. On the block, Helper Marios can be collected. Now, jump onto the block and edge towards the nearby tube releasing Floro Sapiens. Switch to the Bommer (Pixi), drop him, and wait until the head detaches. This will eliminate the enemy for 600 experience, plus coins and dropped items. This seems to be a much more effective way of raising experience than jumping on shells.
Free Coins! [Submitted by: Cheat Masters ] Defeat the fifth level (Rock Level) and obtain 100 coins or 300 coins (depending on how quickly you want to gain your free coins). After beating the fifth level with the proper amount of coins, head to the Flipside Store and buy either one Gold Bar or 3 (for 100 or 300 coins). With those in hand, head to level 5-1 and go left at the beginning of the level. Enter the Rock Shop you encounter and sell your Gold Bars to the guy there for 15 coins more than you purchased them for. From him you can then buy Puzzle Boxes for 3 coins and sell them to the Flipside/Flopside Stores for 5 coins (netting +2 coins per box). This is a great way to earn cash in the game.
$$$ Money For Free Here is a way to slowly but surely make money, for free. Simply buy the Long-Last Shake for thirty coins from Howzit. Now, have Saffron cook them into Fried Shroom Plates. You can sell these for thirty-five coins. Repeat the process to make money, for free!
Bonus Coins [Submitted by: Cheat Masters ] Whenever you get possession of Whacka Bumps, bring them to the chef in Flipside. She’ll cook them up (making them Roasted Whacka Bumps), and increase their value by 50 coins, from 150 coins to 200 coins.
[ Exploit ] Coins & Amazy Dayzee [Submitted by: Cheat Masters ] Description: Unlock Flopside, beat chapter 5 and have 100 coins (to start the exploit) or some Catch Card SPs. This coin exploit lets you buy the rest of the treasure maps and enemy catch cards.
If you do not have 100 coins just beat chapter 1 again and defeat all enemies you will probably have 100 coins then. With 100 coins, go to Flopside's 1st floor through the blasted wall and enter the card shop called Fondest Hopes. Chat to the sales clerk at the counter and select "Buy a Catch Card SP" then say "yes" he'll give you the card, then say "no" when he asks if you want more Catch Card SPs. After you have a Catch Card SP, leave the shop use the return Pipe Merlon gave you in the beginning of the game which will return you to the top of Flipside Tower. Go to the Light Blue door and select chapter 5-2. Go through the door at the end of the 1st stage (not chapter, but rather the area you 1st arrive in). Turn right and go past the pipe above your head past the next 3 pipes. Next, enter the door next to the 2 blocks that is also next to a Cherbil. Clear the gap and you will come to a Stone Buzzy. Kill the Stone Buzzy, and where you land after you kill him flip the world to 3D. Immediately you see a yellow flower enemy called an Amazy Dayzee. Quickly go to your quick menu by pressing 1 and 2 at the same time, use the Catch Card SP and turn the enemy into a card. If the Amazy Dayzee flips to 2d do not use the catch card while in 3d, flip back to 2d and then use it. Grab the card then use the return pipe again. Go back to the shop where you bought the Catch Card SP sell the Amazy Dayzee card it is worth a whopping 300 coins then you can buy 3 Catch Card SPs. Repeat ad nauseum.
One Time Cash Stash [Submitted by: Cheat Masters ] Want coins fast? head to (5-1) or the land of Cragnons for this enricher you will have to have dottie, when you fall to the stone podium go all the way to the right 'till you hit a wall go into 3-D and use dottie to go through it, then go through the 1st pipe, collect coins and go out the next one to be on the elevated hill then the whacka will appear jump on him and a whacka fruit will come out. After that turn to 3-D and get the treasure chest it has a "important item" item and go out of that area now go the left of the level until you see a stone hut that has a mushroom sign go in and these whacka fruit sell for 150 coins you can keep hitting the Whacka 8 times until he says, "I'm outta here!". That opportunity never comes up again but the coins you get are well over the maximum 999 Mario can carry. Two "bone breaking" installments should let you exploit this hapless run-down to the max.
World 2-3 Safe Combo [Submitted by: Cheat Masters ] You broke a vase and now you have to come up with a million Rubees. Head down one floor from the prisoners and go down on level. Go forward and grab the slimming pixel, which lets Mario go into 2D in 3D mode (paper effect). Use this ability to access the vault safe at the bank: 41262816.
The Rupees of 2-3 [Submitted by: Cheat Masters ] Description: In chapter 2-3 when you break the vase and are asked for one million rubees you have to find a way to make them fast. There is a generator room that gives you small amounts of ruppes for jumping, and there is a room with a passcode. The passcode is 5963. After going into the room chat to the guy who pays you (he is in the far right of the room) and sign up to be a gerbil. After doing this you will be sent into a huge ball where you run to make volts. You are paid if you stop and tell him that you are tired. But, instead of running yourself just get a heavy object (not too heavy) and have Mario (or Peach) go to the right of the circle. Put this heavy object on the left button (up if controller isn't sideways) and go do something else. Come back later and stop, you have just gained many rubees without wasting valuable time.
Piccolo Pixl [Submitted by: Cheat Masters ] You must 1st have completed Chapter 5 to be able to complete this. First, go to Merlee's house on the 2nd floor in Flopside. You have to jump over her crystal ball to chat to her, otherwise she'll just offer you charms. She will send you on a fetch mission to Merluvlee on the 2nd floor of Flipside. From there, you will have to travel to World 1-1. You're going to be using your Return Pipe quite a bit. Chat to Bestuvius at the end of the 1st area in 1-1. He will send you to chat to Watchitt in Yold Town. Use your Return Pipe then go back into the red door to get to 1-2. Continue through the area until you get to the town. The 3rd house is Watchitt's. He will send you on your fourth fetch mission to see Merlumina. Use the Return Pipe and go back to the red door. Choose to go to 1-4 and travel through the whole chapter. At the end (past where you fought Fracktail), you will go into a house and when you run towards the star Merlumina will appear. After a lengthy bit of text, she'll sign the autograph and you can return to Watchitt in 1-2. Then go back to 1-1 to give the "you-know-what" to Bestuvius, and then to Flipside to give the Training Machine, a Nintendo DS, to Merluvlee. Finally take the Crystal Ball from her to Merlee in Flopside and she'll give you a key. This key can be used on the locked door in Flopside. The door is on the 1st floor through the piece of the wall that you bombed earlier. Inside you will find Piccolo. There are only 2 place I have found to use him. Go to the 2nd floor of Flipside, flip to 3D and go through the gate across from the White Tower. Instead of crossing the bridge, return to 2D and go to the left of the screen. You will see a pipe up above. Use Boomer to blast the bricks and enter it. You will now be on the 3rd floor of Flipside. Piccolo can be used on the block with the music note, which is all the way to the right. You will get a Merlee card. In the same place in Flopside you will get a Nolrem card. These are the only place I've found so far to use Piccolo.
HP Feeder (5-1) [Submitted by: Cheat Masters ] Once, you've gotten the Pixl named Dottie, travel back to the Land of the Crag (Chapter 5-1). As soon as you enter the area you will be on top of a stone platform. Go all the way to the right of the screen. Go into 3-D and use Dottie to enter the small opening in the wall. Once in the secret area you will go down a pipe and collect a bunch of coins (hit A to see more coins) then exit out of the other pipe. Once you leave the pipe, walk to your right and a little creature called a Whacka should appear. If you jump on his head a Whacka Bump will come out. These give you 30HP and if you go back into the pipe and come back he'll reappear. You can get about 7 or 8 Whacka Bumps before he disappears for good. That is at least 210 HP for free.
Easy Level Up Points (3-1) [Submitted by: Cheat Masters ] Heres a way to get really fast and high score points. First you must have beaten world 3-1 (well do the whole chapter). Go back to world 3-1 after you have beaten it once and then you know where you meet bowser. Stay at the warp pipe where the level is you meet Bowser. Take out Throwae (how ever you spell it) and then run to the left. Stop on each of the soccer playing Koopa guys (do not kill them). Then grab 1 of them. Take him all the way to the left and there should be the ending of the level and a pipe. Hide on the left side of that pipe and throw the koopa down there with you. Make him go in his shell and jump on him and he will start moving. Jump on him every time he is underneath you. You will master it on youre 2nd time around. He will give you 300 experience every time you jumpo on him and it will let you hit him for about 15 or more times. Making each experience for each koopa 4.5k or more each. And be sure to grabthem. Not the shells they kick at you.
Easy Level Up Points (1-1) [Submitted by: Cheat Masters ] In level 1-1, in the 3rd section, there is a staircase with a koopa coming down. Stand on one of the steps and as he nears the step above you, jump straight up and time it so you land on him. You will then bounce on him as the turtle shell ricochets back and forth. Your points will multiply ala level 3-1 of the original Super Mario Bros., but if you bounce on him more than 11 times (at 1,000 points), you will start to earn negative 1,000 for each bounce. You can earn a total of 5,500 points this way. Kick the shell after you get 1,000 and you will continue to accumulate points unpunished for every thing the shell hits. Flip into 3D and the shell will follow, so you can hit the hidden group of squiglets. Keep on following the shell as it ricochets back and forth throughout the level (you will need Dashell to keep up--otherwise the shell will disappear) and you can earn over 100,000 points in just a couple minutes.
Infinite 3D How to unlock: You must defeat Flopside Pit of 100 Trails twice and get Mario's Card.
Hammer Whacker How to unlock: Acquire a Golden Card found in a treasure chest in the back room of The Overthere in Flopside.
Wasy Experience, Coins, and Items (Chapter 5-4) Travel through the 1st section of Chapter 5-4 to the metal door and go through. In the 2nd area, go past the save point. You will drop down a level, and there will be a ? block down below. On the block, Helper Marios can be collected. Now, jump onto the block and edge towards the nearby tube releasing Floro Sapiens. Switch to the Bommer (Pixi), drop him, and wait until the head detaches. This will eliminate the enemy for 600 experience, plus coins and dropped items. Told you it was easy!
Free Coins! Defeat the 5th level (the Rock Level) and gain 100 coins or 300 coins (depending on how quickly you want to gain your free coins). Now after beating the 5th level with the proper amount of coins, head to the Flipside Store and buy either one Gold Bar or 3 (for 100 or 300 coins). Now With those in your inventory, head to level 5-1 and go left at the beginning of the level. Enter the Rock Shop you encounter and sell your Gold Bars to the guy there for 15 coins more than you purchased them for. From him you can then buy Puzzle Boxes for 3 coins and sell them to the Flipside/Flopside Stores for 5 coins (netting +2 coins per box). This is a great way to earn cash in the game.
$$$ Money $$$ Here’s a trick to slowly but surely make money. Simply buy the Long-Last Shake for 30 coins from Howzit. Now you can have Saffron cook them into Fried Shroom Plates. You can sell these for 35 coins. Repeat the process to make money!
Bonus Coins Whenever you get possession of Whacka Bumps, bring them to the chef in Flipside. She’ll cook them up (turning them into Roasted Whacka Bumps), and increase their value by 50 coins( 150 to 200 coins).
Coins & Amazy Dayzee [Submitted by:PaperMario] This coin trick lets you buy the rest of the treasure maps and enemy catch cards. You must have Unlocked Flopside, beat chapter 5 and have 100 coins or some Catch Card SPs before doing this trick. If you do not have 100 coins just beat chapter 1 again and defeat all enemies you will probably have 100 coins then. Now with 100 coins, go to Flopside's 1st floor through the blasted wall and enter the card shop called Fondest Hopes. Chat to the sales clerk at the counter and select "Buy a Catch Card SP" then say "yes" he'll give you the card, then say "no" when he asks if you want more Catch Card SPs. After you have a Catch Card SP, leave the shop use the return Pipe Merlon gave you in the beginning of the game which will return you to the top of Flipside Tower. Head to the Light Blue door & select chapter 5-2. Head through the door at the end of the 1st stage (not chapter, but rather the area you 1st arrive in). Turn right and go past the pipe above your head past the next 3 pipes. Next, enter the door next to the 2 blocks that is also next to a Cherbil. Clear the gap and you will come to a Stone Buzzy. Now Kill the Stone Buzzy, and where you land after you kill him flip the world to 3D. Immediately you see a yellow flower enemy called an Amazy Dayzee. Quickly go to your quick menu by pressing 1 and 2 at the same time, use the Catch Card SP and turn the enemy into a card. If the Amazy Dayzee flips to 2d do not use the catch card while in 3d, flip back to 2d and then use it. Grab the card then use the return pipe again. Go back to the shop where you bought the Catch Card SP sell the Amazy Dayzee card it is worth a whopping 300 coins then you can buy 3 Catch Card SPs. Repeat ad nauseum.
One Time Cash Stash [Submitted by:PaperMario] Want coins fast? Head to (5-1) or the land of Cragnons for this enricher you will have to have dottie, when you fall to the stone podium then head all the way to the right until you are at a wall. Now switch to 3-D and use dottie to go through it, then go through the 1st pipe, collect coins and go out the next one to be on the elevated hill then the whacka will appear jump on him and a whacka fruit will come out. After that turn to 3-D and get the treasure chest it has a "important item" item and go out of that area now go the left of the level until you see a stone hut that has a mushroom sign go in and these whacka fruit sell for 150 coins you can keep hitting the Whacka 8 times until he says, "I'm outta here!". That opportunity never comes up again but the coins you get are well over the maximum 999 Mario can carry. Two bone breaking installments should let you exploit this hapless run-down to the max.
World 2-3 Safe Code Looking for a way to get the Rupees for chapter 2-3 when you break the vase and are asked for one million rubees? Just head down one floor from the prisoners and go down a level. Go forward and grab the slimming pixel. This lets Mario go into 2D in 3D mode. Use this ability to access the vault safe at the bank. Thos code to use is 41262816.
The Rupees of chapter 2-3 Looking for a way to get the Rupees for chapter 2-3 when you break the vase and are asked for one million rubees? You have to find a way to make them fast.
There is a generator room that gives you small amounts of ruppes for jumping. There is a room with a passcode of 5963. After going into the room chat to the guy who pays you who is in the far right and sign up to be a gerbil.
You will be sent into a huge ball where you run. You are paid if you stop and tell him that you are tired. The trick is to instead of running yourself just get a heavy object but not too heavy and go to the right of the circle. Put the object on the left button and go do something else for a while. You have just gained many rubees without being there. Maybe a good time to do your homework!
Use or Find Piccolo Pixl Want to know where to use or find Piccolo? You must have completed Chapter 5 to be able to do this task. First, go to Merlee's house on the 2nd floor in Flopside. Jump over the crystal ball to chat to her, otherwise she'll just offer you charms. She will send you on a fetch mission to Merluvlee on the 2nd floor of Flipside. This will take you to World 1-1. You will be using your Return Pipe a lot. Chat to Bestuvius at the end of the 1st area in 1-1. He will send you to chat to Watchitt in Yold Town.
Take the Return Pipe and go back into the red door to get to 1-2. Go through the area until you get to the town. You will find Watchitt in the 3rd house. He will send you on your 4th fetch mission to see Merlumina.
Use the Return Pipe and go back to the red door. Choose to go to 1-4 and travel through the whole chapter. At the end (past where you fought Fracktail), you will go into a house and when you run towards the star Merlumina will appear. After a lengthy bit of text, she'll sign the autograph and you can return to Watchitt in 1-2.
Now go back to 1-1 to give the "you-know-what" to Bestuvius, and then to Flipside to give the Training Machine(Nintendo DS) to Merluvlee. Now take the Crystal Ball from Merluvlee to Merlee in Flopside and she'll give you a key.
The key Merlee gives you can be used on the locked door in Flopside. The door is on the 1st floor through the piece of the wall that you bombed earlier. Inside you will find Piccolo.
Now go to the 2nd floor of Flipside, flip to 3D and go through the gate across from the White Tower. Do not cross the bridge but return to 2D and go to the left of the screen and you will see a pipe up above. Use Boomer to blast the bricks and enter it. You will now be on the 3rd floor of Flipside.
Piccolo can be used on the block with the music note. This is all the way to the right. You will get a Merlee card. In the same place in Flopside you will get a Nolrem card.
Easy HP in chapter 5-1 This trick starts with traveling back to the Land of the Crag (Chapter 5-1) once you've gotten the Pixl named Dottie. You will be on top of a stone platform when you enter the area. Now go all the way to the right of the screen. Use Dottie in 3-D to enter the small opening in the wall which is a secret area.
Once in the secret area, go down a pipe and collect a lot of coins (hit A to see more coins) then exit out from the other pipe. Once you leave the pipe, walk to your right and a little creature called a Whacka will appear. If you jump on his head a Whacka Bump will come out. These give you 30HP!
You can repeat this! Go back into the pipe and come back and Whacka will be there again. You can end up getting about 8 Whacka Bumps before the Whacka disappears for good.
Infinite 3D You must defeat Flopside Pit of 100 Trails twice and get Mario's Card.
Easy Level Up Points for chapter 1-1 In level 1-1, in the 3rd section, there is a staircase with a koopa coming down. Stand on any step, and as he nears the step above you, jump straight up and time it so you land on him. You will then bounce on him as the turtle shell ricochets back and forth. Your points will multiply ala level 3-1 of the original Super Mario Bros., but if you bounce on him more than 11 times (at 1,000 points), you will start to earn negative 1,000 for each bounce. You can earn a total of 5,500 points this way.
Kick the shell after you get 1,000 and you will continue to accumulate points unpunished for every thing the shell hits. Flip into 3D and the shell will follow, so you can hit the hidden group of squiglets. Keep on following the shell as it ricochets back and forth throughout the level (you will need Dashell to keep up--otherwise the shell will disappear) and you can earn over 100,000 points in just a few minutes.
Easy Level Up Points for world 3-1 Want fast points for 3-1? Heres a trick to get high score points fast. First you must have competed world 3-1. Go back to world 3-1 after you have finished it once and then go to where you meet Bowser.
Stay at the warp pipe near where you meet Bowser. Take out Throwae and then run to the left. Stop on each of the soccer playing Koopa guys and do not kill them. Grab 1 of them. Take them all the way to the left and there should be the ending of the level and a pipe. Hide on the left side of that pipe and throw the koopa down there with you. Make it go in its shell and jump on it making it move.
Jump on it every time it is underneath you. This gives you 300 experience every time you jumpo on it. You can do this about 15 times. Making each experience for each koopa 4.5k or more each. Be sure to grab them and not the shells because they kick at you.
Hammer Whacker Acquire a Golden Card found in a treasure chest in the back room of The Overthere in Flopside.
Blue Hair for Peach After you win the game, go chat to Bleu in Flopside.
More Super Paper Mario cheats at: Cheat Masters
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