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Sid Meier's Civilization Revolution Cheats |
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Publisher:
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Platform: Playstation 3
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Release Dates: US: Europe: |
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Bombs Away - Nuke Em Boys! [Submitted by: Toebin ] Tip: When using Nukes, you should keep your units a minimum of 2 tiles away from the enemy city that you are about to bomb, otherwise you will find that your units will also take a hit, since Nukes will destroy everything in the city (and unless it is a capital, the city itself) and do major damage to the units AROUND the city.
Tips For Win On Deity [Submitted by: Toebin ] Tip: For a sure bet win on Deity difficulty, you need to play the 'Beta Centuari' Scenario as the Mongols. In this scenario, you will notice a large amount of Barbarians and they are pretty much everywhere.
So at the start of the game, fortify your unit and start creating another Modern Infantry/Tank/Artillery - please note that in this scenario you start with ALL of the technologies, and Technology victory is disabled.
With this unit start taking down all of the Barbarian huts, since the Mongols have the special ability to turn Barbarian Huts into Cities when captured, in a couple of turns you will notice that you have close to 5-6 new cities where your opposing civs will usually only have the one or 2 (the quicker you go around converting these barbarian huts the better).
Near the end game, you may have some problem with cities with large armies of Modern Infantry. The best way to deal with them is a combination of Battleship Fleets on the side (for +27 Naval Support) and armies of Artillery that have City Infiltration. Using Spies to destroy fortifications is also very helpful. Sending in multiple bombers to deal heavy damage before you deal the final blows can also help (not to be done if your against the Aztecs who heal themselves after each victory).
Each time you convert a city you should also switch it from producing Research beakers into Gold. This will increase your Gold Reserves significantly.
Also note that you should NOT build the Library unless you have absolutely nothing else to build.
If your city is next to a civs, then you should build a Wall before anything else, and the Hollywood Wonder as well (so that they do not). This will stop your cities from being flipped via Culture.
Catapults & Early-Era Armies [Submitted by: Toebin ] If you see that an enemy army or catapult is heading your way, your 1st instinct is to head them off - IGNORE THAT INSTINCT. LET them come to you. All catapult and early era armies will only have ONE Movement cost, which will mean that unless they are on a road, they will have to be left undefended for a turn.
Normally you will notice that a Catapult/Catapult Army is accompanied by an Archer Army, so what you need to do is get TWO of your offensive units (more if there are more than 2 armies/catapults heading your way) to be 2 tiles away. Then wait for them to come near to your tile. At this point attack all the units on the tile.
Your own Horses and Catapult armies will work great for this strategy. It is also highly recommend that you try to get the upgrade that allows an extra movement AFTER they've attacked for both units. This will mean that after attacking you can go back into your own territory, and heal/wait for the next set of armies. Doing this you can slowly advance, into the enemy territory defeating their units before they can even attack.
TIP: If they are occupied by Knights, try to leave a weak spot in one of your cities, since the AI habitually seems to head for that weak spot. Use this to your advantage by attacking them when they are just behind you (blocking their path will result in them attacking you, so always go for the offensive, and never be defensive).
Building Your Population [Submitted by: Toebin ] It is recommend that you build your population as early as you can, since even if you only have a handful of cities with 31 population in the capital, you will be able to generate enough research and gold to win the Tech or Economic victory conditions.
At 31 population, each population will generate 1 Production and 8 Resources (Research/Gold), giving you 248 research per turn (without Libraries and Universities).
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